nathalie fougeras
double_skin 2008-2009
 

agnès de cayeux
CMYK 2008

   
2-7-1-alt 2007
 
trans_sites 2006
  ghost 2004   heart  2003   Gesture 2002   Hello sugar! 2002   autoportrait 2001    cv +bio    
   

 
 
                 
 

type : interactive installation, performing art,  internet, mixed reality



Conception //  Artist-in-residence in bains connective:: art laboratory, Brussels, Belgium + virtual residency location hosted by Humlab (Uméa Universitet) in 2008.
++ Blog 
:: webpage ::


Production // in 2009, supported by the Communauté française de Belgique, Arts numériques.  
Partners:  Diabolus in Second Life + La Raffinerie and iMAL (residency periods during february and april 2009) in Brussels, Belgium.
+++ Facebook page where follow the project and process
:: webpage ::

Credits
Conception: Nathalie Fougeras (FR) ; Virtual architecture: Nathalie Fougeras, Lazlo-Oerdoegh Diabolus (DE) ; Sound design: Björn Eriksson (SE) ; Programer: 
Lazlo-Oerdoegh Diabolus ; Choreography assistant: Laure Myers (FR) ; Voice assistant: Lucille Calmel (FR) ; Design interactive and physical interface-platform: Martin Kim. Visual captations Second Life + webcam streaming in situ and broadcast feed-back.

supported by Communauté française de Belgique Arts numériques, Ministère de la Culture.

Several versions played
- double_skin presented in the European Sound Delta project, Sweden-Brussel (26 july 2008)
- double_skin versus 'choreography for one hand'  during 3 days in the online festival Arena (16-17-18 february 2009)
- + ... 
machinima and other versions coming..

23-27 february 2009 production step in the residency at La Raffinerie, Brussels.

 

type : interactive piece, internet + in situ (during Stream On You/ Streaming de Toi :: webpage ::

CMYK:  Cyan Magenta Yellow Key.
Original screenplay and writing by Nathalie Fougeras. Adaptation and performance played together with the group aether9. 

Process/ Synopsis
Via the screen interface a person choose and send a symbol of the intensity at the remote performers and perfromers in situ - in a centre of art or gallery or other physical place. A common screen became a stage for the performers localized in differents parts in the world and in situ.
5 acts                            
4 actions /act                        
3 physical
stages in situ (Cyan, Magenta, Yellow) + 1 big interface stage-screen projected and online & 2 remote performers (Key)                 
3 personnages

           
/////tension//////chaotic//////calm/////////fast/////////////////// >  In a same act different actions-intensity are call. its possible to repaet the same or another intensity.  
> Credits: Script development: Nathalie Fougeras ;
Performers (on location): Boris Kish, Richard Milan, 
Nathalie Fougeras ; Performers (remote): Audrey Samson (Rotterdam, NL), Paula Vélez (Medellin, CO), Assistants (on location): Bjorn Eriksson, Laure De Selys, Manuel Schmalstieg, Pascale Barret (Live symbol-intensity selection) ; Assistants (remote): Jimena Hernandez (Medellin, CO), Tom Stout (Rotterdam, NL), Chloé Cramer (Maastricht, NL); Live audio (voice and sound interpretation): Judy Nylon (USA), Jonathan Goldstein (USA) ; Sound source: Shelbatra Jashari ; Programmation development (HTML/PHP/max/jitter): Manuel Schmalstieg.      
         

Stream On You/ Streaming de Toi :: webpage ::  in iMAL, Brussel, Belgium, 16th february 2008.


 


 


type : audio cd, voice + mix sounds

Label lona records (Hong-Kong)
:: webpage ::

Process
The start of 2'7, the CD-R project took place during 31st august to 3nd september 2007 when Nathalie and Björn recorded and produced sound and visual material in 2' chunks in Paris and Sollefteå respectively, and a situation was created. These 2' sound seeds where then further selected and worked later in the fall of 2007 together in Brussels. The resulting 7 track then where put in rest over the winter to again finally be worked on in march 2008. This sound project and CD-R release is part of a project of 2'7 with both visual and net art components included to be presented later.

Credits
Nathalie Fougeras and Björn Eriksson.

TRACKLISTING:
01. 2-7-1-1   (2'01")
02. 2-7-1-2   (2'19")
03. 2-7-2-1   (1'59")
04. 2-7-2-2   (1'40")
05. 2-7-3-1   (1'58")
06. 2-7-3-2   (2'01")
07. 2-7-4     (1'55")

Nathalie Fougeras / Björn Eriksson - 2-7-1-alt (Limited 100 cdr)  :: webpage ::

 

type : online intervention and interactive interface

Presented in the galerie Magda Danysz by the online review La Critique.org, Paris (september 2006).

 'be hosted at one's other places'

http://nathaliefougeras.org/Liens2/
(you need to accept the pop-up)

 

type: interactive installation 


exhibited in the Off Nuit blanche in Saint Denis Zone de résistance, France (2 & 3october 2004)
webpage:
http://www.artact.net/zonederesistance/

 

type: generative animation (pictures pick up in the Internet search engine)

 
presented with the collaborative writing of Christophe Bertossi' sociologue, title: An aesthetic of identity, Migrating Cultures, in the Trans-Europe-Halls Express, The Drum, Birmingham, United Kingdom (october 2003).  

 

 

 

type: interactive installation, exhibited in Jouable, Geneva, Switzerland (october 2002)

http://jouable.net
 

type : interactive video and installation in situ, exhibtied during the collective exhibition organized by Cité Culture, Paris (may 2002).

 

type : interactive video, in the Internatioanal Multimedia selection Videoformes 2001, Clermont-Ferrand, France.

 

multimedia works

Installations. Internet art. Performing art. Mixed reality. Mixed media. Digital art. Process. Versions.

I use several media, I mix the genders. I m interested to experiment the process wich determine more or less the work. I include the process in the artwork. 
The process is plurial. The media are connected and can have a mixed aspect like : object, body, sounds, visual, gestures, words, algorythm, operation, earth, elements, architecture, popular pictures, datas pick up in Internet,...
I m interested how the identity, the body, the spaces now
works with these multimedia process (social, avatar, 3D space, online ubiquity, visitors listenning or interaction). I dont fix in advance a big master plan because the transformation is included in the process, so I experiment myself or/and with people or a team for some of the projects, several versions/versus can appear inside via this processing and be presented.

cv ::pdf::

bio ::pdf:: (french)